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Sebastian Lague
I Made a Pen Plotter to Draw Maps of the Moon
Published on 2026-10-05
I Tried Coding my own Graphics Library
Published on 2026-07-25 | Archived on 2026-07-26
Coding Adventure: Improving my Rubik's Cube Solver
Published on 2026-06-07
Coding Adventure: Rubik's Cube
Published on 2026-06-07
Coding Adventure: Additive Synthesis
Published on 2026-04-08
Coding Adventure: Analyzing Audio
Published on 2026-01-06 | Archived on 2026-01-09
Coding Adventure: Planetary Fluid Sim
Published on 2025-11-04
Bad Apple!! but it's a smoke simulation
Published on 2025-10-26 | Archived on 2025-12-23
Coding Adventure: Simulating Smoke
Published on 2025-10-11 | Archived on 2025-12-23
I Made a Game in 4 Days (for the GMTK jam)
Published on 2025-08-25 | Archived on 2025-12-23
Coding Adventure: Ray-Tracing Glass and Caustics
Published on 2025-08-16 | Archived on 2025-12-23
Coding Adventure: Software Rasterizer
Published on 2025-05-30 | Archived on 2025-06-01
Simulating 256 Bytes of RAM
Published on 2025-04-12 | Archived on 2025-09-30
Coding Adventure: Rendering Fluids
Published on 2024-12-06 | Archived on 2024-12-14
Coding Adventure: Sound (and the Fourier Transform)
Published on 2024-11-04
Coding Adventure: More Ray Tracing!
Published on 2024-11-04
Bad Apple!! but it's a fluid simulation
Published on 2024-11-04
I Ran a Chess Programming Tournament!
Published on 2024-11-04
Coding Adventure: Rendering Text
Published on 2024-04-13 | Archived on 2026-02-15
Coding Adventure: Making a Better Chess Bot
Published on 2023-11-05
Coding Adventure: Ray Tracing
Published on 2023-11-05
Experimenting with Buses and Three-State Logic
Published on 2023-11-05
Visualizing Data with 7-Segment Displays
Published on 2023-11-05
Coding Adventure: Simulating Fluids
Published on 2023-10-08 | Archived on 2024-12-14
Answering Your Questions
Published on 2023-05-26 | Archived on 2025-12-23
I Tried Coding a Neural Network to Identify Doodles
Published on 2022-11-05
Polishing and Releasing My Tiny Geography Game
Published on 2022-11-05
Trying to Improve My Geography Game with More Real-World Data
Published on 2022-02-09 | Archived on 2023-12-31
I Tried Creating a Game Using Real-World Geographic Data
Published on 2021-11-05
I Spent a Week Making a Game about Vacuuming
Published on 2021-11-05
Coding Adventure: Terraforming
Published on 2021-11-05
Complex Behaviour from Simple Rules: 3 Simulations
Published on 2021-11-05
Coding Adventure: Ant and Slime Simulations
Published on 2021-11-05
Coding Adventure: Chess
Published on 2021-11-05
How Do Computers Remember?
Published on 2021-11-05
Exploring How Computers Work
Published on 2021-11-05
Coding Adventure: Atmosphere
Published on 2020-11-05
Coding Adventure: Procedural Moons and Planets
Published on 2020-11-05
Coding Adventure: Solar System
Published on 2020-11-05
Coding Adventure: Portals
Published on 2020-11-05
My First 10 Years of Game Development
Published on 2020-11-05
Coding Adventure: Game Idea Generator
Published on 2020-11-05
I Created a (terrible) Video Game Console
Published on 2020-11-05
Coding Adventure: Clouds
Published on 2019-11-06
Coding Adventure: Boids
Published on 2019-11-06
Coding Adventure: Coding a Coding Game
Published on 2019-11-06
Coding Adventure: Simulating an Ecosystem
Published on 2019-11-06
Coding Adventure: Marching Cubes
Published on 2019-11-06
Coding Adventure: Ray Marching
Published on 2019-11-06
Coding Adventure: Compute Shaders
Published on 2019-11-06
Coding Adventure: Hydraulic Erosion
Published on 2019-11-06
Path Creator (free unity tool)
Published on 2019-11-06
[Ludum Dare #43] The Resistance: Behind the Scenes
Published on 2019-11-06
[Unity] Procedural Object Placement (E01: poisson disc sampling)
Published on 2019-11-06
[Unity] Procedural Planets (E07: ocean depth)
Published on 2018-11-06
[Unity] Procedural Planets (E06: simple biomes)
Published on 2018-11-06
[Unity] Procedural Planets (E05: shader)
Published on 2018-11-06
[Unity] Procedural Planets (E04: multiple noise filters)
Published on 2018-11-06
[Unity] Procedural Planets (E03: layered noise)
Published on 2018-11-06
[Unity] Procedural Planets (E02 settings editor)
Published on 2018-11-06